Adventures in Swift: Playing with CMMotionManager and gravity

I recently added an iOS game embryo to GitHub:¬†https://github.com/LarsBergqvist/GravityBall It's a SpriteKit-based game in Swift 2.0 where you tilt the device to roll a spike ball around with the aim of smashing an infinite number of balloons. Yes, it's an endless game with no more purpose than destroying balloons for pure pleasure. But the major... Continue Reading →

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